Blender has been around for not long now but as the time passed however the developers have not been wasting time as now this program is one of the worlds most powerful open source 3D application. Blender has been chosen because it is simply the best for creating 3D movies, animations, games and models. Blender truly is powerful. Blender has made a massive impression on the industry and has been in contest with Maya which is now arguable the most powerful 3D program on the planet, which in a way is very good, but the big difference that matters is the $8000 price tag.
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Introduction
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What is Blender?
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Why is Blender good?
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Opening source files and revision material
The Basic Interface
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First look at blender
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The user preferences menus
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Moving in the 3D view port
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Understanding the axes
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The technical names in Blender
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Splitting windows and changing headers / window types
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What do the window types do and when will you need them
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Learning the 3D view port menus
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Learning the 3D view port settings
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Learning the categories
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Learning the different modes
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Adding objects to a scene
Edit Mode
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The concept of the modeling mode
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The differences between vertex's, faces and edges
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Learning Links & Materials and the mesh panel
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Learning the mesh tools
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Learning Multires and modifiers
Learning how to Model
- Modeling a vase
- Using sculpting mode
- Creating a face with the sculpting mode
Rendering
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Basic render settings
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Output format options
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Learning the animation panel
- Learning the renders panel
- Sound rendering settings
Texturing
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Learning the preview and links and pipeline
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Learning materials and ramps panel
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Shaders & mirror transparency & SSS panels
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What is the difference between procedural and image texturing
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Creating an image texture and procedural textures
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Learning texture, map input & map to panel
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Creating a Glass effect
- Creating a cartoon effect
- UV mapping basics and what it is
Lighting it up
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Adding Lamps
- Changing the lamp settings
Animation
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The very basics of animation
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Learning more about the IPO curve editor
- Learn how to create advanced animations
Physics is FUN
The particle system
- The basic settings
- Using particle motion panel
- Animating the emitter object and adding advanced feild and delection propeties
Soft Body system
- Creating a simple cloth ready for setting up
- The settings of softbody
- Creating advanced softbody
Fluid simulation
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Setting up the interface and creating a domain
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Creating a fluid and obstacle object
Gaming engine
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What does the gaming engine do?
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Creating a simple physics simulation
- Creating a real world gaming concept
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